Copyright: Copyright 1999-2000 Help Express


Main

What is Sokoban?

Sokoban.exe OR NoFullScreenLoader.bat ???

System Requirements

How to play Sokoban

Hotkey List

Other Info

!!!  IMPORTANT INFO ABOUT THIS HELP FILE  !!!

Main Menu Info

 Levels In File/Completed Levels Selectors

 File Selector

 Play Game Button

 Level Editor Button

 Level #

 Midi On/Off

 Help Button

 Close Button

 Quick Main Menu Walkthrough

Game Info

 File Displayer

 UNDO Button

 REDO Button

 Level #

 Moves Counter

 MIDI Player

 Main Menu Button

 Close Button

Level Editor Info

 Play Area

 Level Object Selectors

 Appearance Selectors

 Level #

 Quick Level Check

 Load, Save/New & Test Buttons

 File Selector

 Clear Button

 Main Menu Button

 Close Button

 Quick Level Editor Walkthrough

IMPORTANT INFO ABOUT THIS HELP FILE!!!

If you Loaded Sokoban 2K with sokoban2k.exe (fullscreen loader) and you clicked on the HELP button on the Main Menu screen, some of the Info Pop-ups may get Cropped (making most of the Info unreadable).

If you Loaded Sokoban 2K with NoFullScreenLoader.bat (disabled fullscreen loader) and you clicked on the HELP button on the Main Menu screen, everything in the Help file works OK.

It's probably best to load the Help file by itself and not through the game.


What is Sokoban?
Sokoban is a simple yet strategic game where you have to push 'Boxes' around a playfield and try to place them on 'Drop Zones'.  When all of the 'Boxes' are on the 'Drop Zones' then the level is complete.

Sokoban was originally invented by Hiroyuki Imabayashi, the president of THINKING RABBIT Inc. JAPAN.

--Sokoban Copyright(c)1982 by THINKING RABBIT Inc. JAPAN.--


SOKOBAN 2K LEVEL EDITOR

For info about what's on the Level Editor screen, click on different portions of the image above and also read the info below.

A] PLAY AREA - This is where you create your levels.  You must have at least:

1 [image] 'Box',

1 [image] 'Drop Zone' &

1 [image] 'Start' in the Play Area in order to Save the level.

If you use the [image] 'Start + Drop Zone' for your starting point, you will also have to add another [image] 'Box' to accommodate the [image] 'Drop Zone' that the player starts on.

  When you've selected a Level Piece, use the Mouse and LEFT click in the Play Area to place the selected piece.  To Delete a piece, just RIGHT Click on it.  You can also just place one piece over another to Delete it (for example: if there is a Wall piece in the Play Area and you want a Box there instead, just select Box and click on the Wall)

NOTE: The only way to Delete a Start or Start + Drop Zone is to RIGHT click on it.  You can't place a Wall, Box, Drop Zone, or Box + Drop Zone over a Start or Start + Drop Zone.

B] LEVEL OBJECT SELECTORS - Use these to select the different objects to place in the Play Area.

 WALL - Walls are used to stop the Player and Boxes

 BOX - In the Game, you push the Boxes around the Play Area and try to place them on the Drop Zones.  Click HERE to see Box placements that you should try to avoid.  If there are Less Boxes than Drop Zones in the Play Area then Box selector will flash to tell you that you need to add more Boxes to the level.  (You can't save a level if the Box/Drop Zone ratio is uneven)

 DROP ZONE - In the Game, you have to place the Boxes on these.  Click HERE to see Drop Zone placement that you should try to avoid.  If there are Less Drop Zone than Boxes in the Play Area then Drop Zone selector will flash to tell you that you need to add more Drop Zones to the level.  (You can't save a level if the Box/Drop Zone ratio is uneven)

 START - In the Game, this is where the player starts at.  Click HERE to see the Start placement that you should try to avoid.  You can only have 1 starting point per level.  If don't have a starting point on the level then you can't Save.

 BOX + DROP ZONE - In the Game, a Box starts on a Drop Zone.

 START + DROP ZONE - In the Game, the player starts on a Drop Zone.  Click HERE to see the Start + Drop Zone placement that you should try to avoid.  Since there is also a Drop Zone, remember to add a Box to accommodate it.

C] APPEARANCE SELECTORS - These are used to give your levels different looks. They are (from Left to Right) Wall, Floor, Player, Box and Drop Zone Selectors.  {{If you press R then all of the Selectors will shuffle to a Random image}}

D] LEVEL # - This shows you what level your editing.  You can have up to 50 level pre File so you can set the Level # from 1 to 50.

E] QUICK LEVEL CHECK - This button is used to quickly check is the Level # in the selected file in occupied or not.  Instead of Loading a level to see if it's 'Blank', you can just click on this button to save yourself some time.  Once the button is clicked, it will flash 'Level Exists' or 'Level Doesn't Exist'.

F] LOAD, SAVE/NEW & TEST BUTTONS :

  LOAD - Once you've selected a File from the File Selector and set a Level #, Click on the Load button to load the level.  (remember, you can clicl on the Quick Level Check button to see if the level existd or not)

  SAVE/NEW - Once you've created a level, click on Save to save the level to the Selected File.  (remember, you can only save when the Box/Drop Zone ratio is equal and there is a Startin point in the level, otherwise the Save button will be Disabled) See File Selector for info on the NEW button.

  TEST - Once you've Saved/Loaded your level, you can Test it to see if it's solvable.  The TEST MODE plays exactly Like the Game Mode except that you can't REDO the Level and when the Level is Solved it will not register on the Main Menu's Selector.  While in the Test Mode, Click on the EDIT button [image] at the Bottom of the screen to go back to the Level Editor.

G] FILE SELECTOR - This displays all of the Files is the \Levels directory.  Each File can have up to 50 levels in it.  Just scroll through the Files and click on the file that you want to edit.

The File Selector is also used to create New Files.  Click HERE for more info on creating New Files.

H] CLEAR BUTTON - If you click on this button, the Whole Play Area will be cleared so you can  start from scratch.

I] MAIN MENU BUTTON - When clicked, you will go back to the Main Menu screen.  If you click on it while a Level is Loading/Saving then nothing will happen.

J] CLOSE BUTTON - Just click on this button to Close Sokoban 2K.  If you click on it while a Level is Loading/Saving then nothing will happen.


Level Editor's play area
This is the Play Area, where you create your levels.

When you select one of the Level Objects, LEFT CLICK in the Play Area to place the selected object.

RIGHT CLICK on any object that's in the Play Area to Delete it (Change it back to a Floor object)

>> MORE <<


Level Editor's selector
These are the level objet selectors.  Click on the one of the X boxes to the right of each selector type or click on the text to the right of the X box to enable it.

 If 'Wall' is selected, then you can place Walls in the Play Area.

{{You can also press W to select Wall}}

 If 'Box' is selected, then you can place Boxes in the Play Area.

{{You can also press B to select Box}}

 If 'Drop Zone' is selected, then you can place Drop Zones in the Play Area.

{{You can also press D to select Drop Zone}}

 If 'Start' is selected, then you can place a Starting Point in the Play Area.  You can only place 1 Starting Point in a level.

{{You can also press S to select Start}}

 If 'Box + Drop Zone' is selected, then you can place a Box and a Drop Zone in the Play Area. (The Box starts on a Drop Zone)

{{You can also press X to select Box + Drop Zone}}

 If 'Start + Drop Zone' is selected, then you can place a Starting Point and Drop Zone in the Play Area. (The Player starts on a Drop Zone)

{{You can also press Z to select Start + Drop Zone}}

NOTE1: The images above, to the right of each selector type, show what the pieces look like when placed in the Play Area.

NOTE2: Remember You can only place 1 Starting Point in a level.  So if you already have a 'Start' piece in the Play Area and you place a 'Start + Drop Zone', the 'Start' will dissapear and the 'Start + Drop Zone' will be placed in the Play Area.  (and vice versa)

>> MORE <<


Wall Selector

This is the Wall type selector.  Above is a quick sample of the 64 Wall types that you can choose from.

When selecting a Wall type, click on the Up Arrow [image] that's above the Wall image to select the next type.  Click on the Down [image] that's below the Wall image to select the previous type.

LEFT Click on the Wall type image to advance forward to the next Wall type set.

RIGHT Click on the Wall type image to go back to the previous Wall type set.

>> MORE <<


Floor Selector

This is the Floor type selector.  Above is a quick sample of the 64 Floor types that you can choose from.

When selecting a Floor type, click on the Up Arrow [image] that's above the Floor image to select the next type.  Click on the Down [image] that's below the Floor image to select the previous type.

LEFT Click on the Floor type image to advance forward to the next Floor type set.

RIGHT Click on the Floor type image to go back to the previous Floor type set.

>> MORE <<


Player Selector

This is the Player type selector.  Above is a quick sample of the 64 Player types that you can choose from.

When selecting a Player type, click on the Up Arrow [image] that's above the Player image to select the next type.  Click on the Down [image] that's below the Player image to select the previous type.

LEFT Click on the Player type image to advance forward to the next Player type set.

RIGHT Click on the Player type image to go back to the previous Player type set.

>> MORE <<


Box Selector

This is the Box type selector.  Above is a quick sample of the 64 Box types that you can choose from.

When selecting a Box type, click on the Up Arrow [image] that's above the Box image to select the next type.  Click on the Down [image] that's below the Box image to select the previous type.

LEFT Click on the Box type image to advance forward to the next Box type set.

RIGHT Click on the Box type image to go back to the previous Box type set.

>> MORE <<


Drop Zone Selector

This is the Drop Zone type selector.  Above is a quick sample of the 64 Drop Zone types that you can choose from.

When selecting a Drop Zone type, click on the Up Arrow [image] that's above the Drop Zone image to select the next type.  Click on the Down [image] that's below the Drop Zone image to select the previous type.

LEFT Click on the Drop Zone type image to advance forward to the next Drop Zone type set.

RIGHT Click on the Drop Zone type image to go back to the previous Drop Zone type set.

>> MORE <<


Level #
This displays the level you are editing.  Click on the Up arrow [image] that's above the Level # to increase the Level #.  Click on the Down arrow [image] that's below the Level # to decrease the Level #.

You can also type in what Level # you want by placing the mouse pointer over the Level # [image] then typing in any # from 1 to 50, then press Enter.

NOTE: to type in another Level # you have to take the mouse pointer OFF the Level # [image] then put it back ON.

>> MORE <<


Quick Level Check
Click on this button to check if the Level #, in the selected file, is occupied or not.  It will tell you 'Level Exists' or 'Level Doesn't Exist'.  This option is used to save you time when Loading/Saving Levels.

>> MORE <<


Load Button
Click on this button when you've selected a File and Level #, to Load the level.

>> MORE <<


Save/New Button
This button has to purposes:

1] It's used to SAVE levels that you've created.

2] Creating New Files.  See File Selector for more info

>> MORE <<


Test Button
After you've Created and Saved your level, click on this button to Test it.

>> MORE <<


File Selector
This is the File Selector.  It displays all of the Files in the \Levels directory.  Just click on one of the Files to select it.

To create a New File, all you have to do is type in the name that you want and then click on the NEW button.  {for example: if you've typed in NewFile, then clicked on the NEW button, the File NewFile.skb will be created in the \Levels directory}  After you've clicked on the NEW button, just scroll through the File Selector to find your file and Click on it to select it.

>> MORE <<


Clear Button
If you click on this button, the Whole Play Area will be Cleared.

>> MORE <<


Main Menu Button
If you click on this button, you will go back to the Main Menu.

NOTE: You have to wait for a Level to Load/Save before you click on this button.  If you click on it while it's Loading/Saving, it will do nothing.

>> MORE <<


Quit Button
If you click here, Sokoban 2K will Close.

>> MORE <<


Bad Box Placements
Try to avoid these type of Box placements:

 4 or more together.

 3 around a Wall.

 1 in a corner.

During the Game, you won't be able to move any of the Boxes.


Bad Drop Zone Placement
Try to avoid this type of Drop Zone placement:

 Surrounded by Walls.

During the Game, you won't be able to move any Boxes onto the Drop Zone.


Bad Start Placement
Try to avoid this type of Start placement:

 Surrounded by Walls.

During the Game, you won't be able to move anywhere, so you wouldn't be able to complete the level.


Bad Start + Drop Zone Placement
Try to avoid this type of Start + Drop Zone placement:

 Surrounded by Walls.

During the Game, you won't be able to move anywhere and you can't move a Box onto the Drop Zone, so you wouldn't be able to complete the level.


Creating a new file

To create a New File, all you have to do is type in the name that you want and then click on the NEW button.  {for example: if you've typed in NewFile, then clicked on the NEW button, the File NewFile.skb will be created in the \Levels directory}  After you've clicked on the NEW button, just scroll through the File Selector to find your file and Click on it to select it.


QUICK LEVEL EDITOR WALKTHROUGH

  This Walkthrough is for creating a new level in an existing file.  To start, you can select a the File and Level # from the Main Menu, or you can do it from within the Level Editor.  To select the File and Level # from the Level Editor do the following:

1] Scroll through the File Selector until you find the File that you want to use. (we'll use thisfile.skb for this walkthrough)

2] Next, select the Level # that you want to use.

  You can click on the Quick Level Check button to see to the Level # is occupied or not.  (At the Main Menu when you select a File, the 'Levels in File/Completed Levels' displayer will show you all of the occupied and unoccupied levels in the file)

  Once you've selected the File and Level #, you can start making a new level.

3] Now you can start making your level.  Use the Level Object Selector to choose what objects you want to place in the Play Area.

LEFT click in the Play Area to place the selected Object.  RIGHT Click to Delete Objects.

  When creating you level(s), keep in mind that you have to have at least 1 Box, 1 Drop Zone, and a Start.  In order to Save your level(s) the Box/Drop Zone Ratio has to be equal and you have to have a Start.  If the Ratio is off, then the Box or Drop Zone Selector will Flash to tell you that you have to add more of the Flashing object to the Play Area.

Here's an example level:

This level has all of the requirements for Saving {4 Boxes : 4 Drop Zones (an equal Ratio) and a Start}

4] Now that you've made your level, you can now give it the look that you want with the Appearance Selectors.

  If you don't want to bother with the look of the Level, you can press R to shuffle the Appearance Selectors.

5] Now you can Save your level by clicking on the SAVE button [image].

6] Now you can Test your level out if you want, to see if it's Solvable.  To Test it click on the TEST button [image].


Main Menu Screen
SOKOBAN 2K MAIN MENU

For info about what's on the Main Menu screen, click on different portions of the image above and also read the info below.

A] LEVELS IN FILE/COMPLETED LEVELS SELECTOR - This shows you all of the existing levels in the Selected File.  Just click on one of the Level #'s or on one of the [image] [image] to the right of the Level #, to select one of the levels to Play/Edit.

B] FILE SELECTOR - This displays all of the Files in the \Levels directory.  Just click on one of the Files to select it.  If you don't select a File and click on the Level Editor button, then you won't Load and File when you go the the Editor (you can load it from within the Editor)

C] PLAY GAME BUTTON - Click on this button to start playing the level that you've selected (from the selected file).  If the level you've selected doesn't exist, then the button will be disabled.

D] LEVEL EDITOR BUTTON - Click on this button to start editing the level that you've selected (from the selected file).

E] LEVEL # - This displays the Level # that you've selected from the Levels In File/Completed Levels Selector.

F] MIDI ON/OFF - This option is used to turn the music On or Off when you start playing the game.  Just click on the [image] to select On or Off.  You can also turn the music On/Off while playing the game.

G] HELP BUTTON - Click on this button to open this Help file.

NOTE: When you click on this button while running Sokoban 2K in Fullscreen mode, the screen resolution will change back to it's regular Resolution so you can read the Help file.  Just click on the game in the Taskbar to switch back.

H] CLOSE BUTTON - Just click on this button to Close Sokoban 2K.

I] ÆNIGMA GAMES LOGO - Put your mouse pointer over the Logo and watch it spin.  While spinning, it displays my URL and e-mail address.

J] CELLOSOFT LOGO - Put your mouse pointer over the Logo and watch it spin.  While spinning, it displays Cellosoft's URL.


Levels In File/Completed Levels Selector
This is the Levels In File/Completed Levels Selector.  Once you've Selected a File from the File Selector, this will show you all of the levels that exist in the file and if the level has been completed.

In the above picture it shows the following:

1] Level 1 doesn't exist in the Selected File (and it hasn't been Completed in the Game Mode since the level doesn't exist)

2] Level 2 Exists in the Selecter File but it hasen't been Completed in the Game Mode

3] Level 3 Exists in the Selected File and it has been Completed in the Game Mode

The Green square [image] indicates that a Level Exists in the Selected File and/or a Level has been Completed in the Game Mode.

The Red square [image] indicates that a Level Doesn't Exist in the Selected File and/or a Level has not been Completed in the Game Mode.

The Levels In File/Completed Levels Selector is also used to select the Level that you want to Play or Edit.  Once you've selected a File, just click on the Level # in the selector (or on one of the [image] [image] to the right of the Level #) that you want to Play/Edit.  When clicked the Level Arrow [image] will point to the chosen level and the Level # will be displayed in the Level # Box at the bottom of the screen.

After you've selected a File and Level # then you and either Play the Level (if it exists) by clicking on the PLAY GAME button, or Edit the Level by clicking on the LEVEL EDITOR button.


Main Menu File Selector
This is the File Selector.  It displays all of the Files in the \Levels directory.  Just click on one of the Files to select it.


Play Game Button
This is the Play Game Button.  After you've selected a File and Level #, then you can click on this button to start playing.

Using the image above as an example:

1] If you selected Level 1, the Play Game button will be disabled since the level doesn't exist.

2] If you selected Level 2, then you can Click the Play Game button to start playing from Level 2 and try to complete the level.

3] If you selected Level 3, then you can Play it again if you want (it's already been completed).


Level Editor Button
This is the Level Editor Button.  After you've selected a File and Level #, then you can click on this button to start Editing.

Using the image above as an example:

1] If you selected Level 1 and you click on the Level Editor button, then you will go to the Editor to start creating a New level.

2] If you selected Level 2 and you click on the Level Editor button, then you will go to the Editor to start Editing Level 2.

3] If you selected Level 3 and you click on the Level Editor button, then you will go to the Editor to start Editing Level 3.

NOTE: When you Edit an existing level that has been completed, adding or deleting objects from the Level will make it a non-completed level.  If you just change the Appearance of the level then the level will remain completed.


Main Menu Level #
This displays the Level # that you have selected by clicking on a Level in the Levels In File/Completed Levels Selector.


Midi on/off
This is the Midi option.  Either select ON to listen to Music while Playing the Game or OFF to turn off the Midis.  You can also switch this from while playing a Game.


Help button
This is the Help button.  It will open this Help file.

When you click on this button while running Sokoban 2K in Fullscreen mode, the screen resolution will change back to it's regular Resolution so you can read the Help file.  Just click on the game in the Taskbar to switch back.

Click HERE to read Important Info about this Button and This Help File!!


Main Menu Close
If you click here, Sokoban 2K will Close.


AENIGMA logo
This is the ÆNIGMA GAMES logo, place you mouse pointer over it and watch it spin.


Cellosoft logo
This is the Cellosoft logo, place you mouse pointer over it and watch it spin.


QUICK MAIN MENU WALKTHROUGH

  This Walkthrough is show you how to start Playing a Game and how to start Editing a Level:

1] First, select a File from the File Selector.

2] Next, select a level to Play/Edit from the Levels In File/Completed Levels Selector on the right side of the screen.  Just click on the Level # or the [image] [image] to the right of the Level #.

In the image above:

1] If you selected Level 1, you can only Edit the Level. (the level doesn't exist in the Selected File)

2] If you selected Level 2, you can either Play or Edit the Level.  (the level exists in the Selected File and it hasn't been Completed in the Game Mode)

3] If you selected Level 3, you can either Play or Edit the Level.  (the level exists in the Selected File and it has been Completed in the Game Mode)

3] If you are going to Play a level and you want Music, then click the music ON.  If you don't want any music then click the music OFF.

NOTE: You can also turn the music ON/OFF from within the Game Mode

4a] If you want to Play the selected Level, just click on the PLAY GAME button.

NOTE: Remember, if the Level # that you selected in the Levels In File/Completed Levels Selector doesn't exist [image] then you can't Play the Level.  The PLAY GAME button will be disabled.

4b] If you want to Edit the selected Level, just click on the LEVEL EDITOR button.

NOTE: If you don't Select a File From the File Selector and click on the LEVEL EDITOR button, you will go to the Level Editor with out loading any level.  You can Load any level from within the Level Editor.


Game Mode Screen
SOKOBAN 2K GAME MODE

For info about what's on the Game Mode screen, click on different portions of the image above and also read the info below.  Click HERE for info on Movies and Completed Levels.

A] FILE DISPLAYER - This shows you what File that you're using to play the game.

B] UNDO BUTTON - When you're playing the game and you make a mistake, you can click on the UNDO button to undo your move(s).  You can Undo up to 1000 moves.  {{you can also press U to undo}}

C] REDO BUTTON - While playing the game, you can click on this button to Redo the whole level (it will re-load the level).

D] LEVEL # - This shows you what level that you are currently playing.

E] MOVES COUNTER - This shows you how many moves that you've made while playing the game.

F] MIDI PLAYER - The Midi player will let you Play music while playing the game.  Click on the Play button to play a song.  If a midi is already playing and you click on the Play button, it will choose a random midi from the \midi folder and play it.

NOTE: you can add your own MIDI's to the \midi folder and the game will play them too.

G] MAIN MENU BUTTON - If you click on this button, you will go back to the Main Menu (once a level has finished loading).

H] CLOSE BUTTON - If you click here, Sokoban 2K will Close.

MOVIES AND COMPLETED LEVELS

1] After you've Completed a Level a Record Button and a Next Level button will appear at the bottom of the screen.

If you've Completed the level in under 1000 moves you can Save a Movie of how you Completed the Level if you want.  To do this just click on the Record button.  If you Completed the Level with more that 1000 moves, then you can't Record a Movie.

If you want to go to the Next Level in the Selected File, just click on the Next Level button.

2] If you've recorded a movie for a level, you'll be able to Play your movie at the beginning of the level.  After the level with a Movie loads, a Play button will appear at the bottom of the screen.

Just click on the Play button to view the Movie.  Once it's Playing, you can't stop it (you can go back to the Main Menu by clicking on the Main Menu button or you can click on the REDO button to re-load the level)

3] If you've Completed the Last Level in the Selected File then at the bottom of the screen it will tell you.  Since it was the Last Level in the File, you can only go back to the Main Menu.

3] If you load a level that you've already Completed, then you can go to the Next Level (by clicking on the Next Level button), if you want, or you can try to Complete the Level again.


File Displayer
This is the File Displayer.  It shows you what file your playing.


Undo button
This is the UNDO button.  While you're playing the Game and you make a mistake (like pushing a Box into a corner) you can click this button to UNDO your Move(s).  You can UNDO 1000 moves while playing a game (most levels take less that 1000 moves to solve).  If you Move over 1000 moves, you can only UNDO your lest 1000 moves.  {{You can also press U to undo}}


Redo Button
This is the REDO button.  While playing a Game you can Click on this button to Redo the whole level.  (It will re-load the level)


Game Level #
This shows you what Level # that you are currently playing.


Game Moves Counter
This shows you how many moves that you've made while playing the level.


Boxes in Game
In this level, these are the 'Box' objects.  When Boxes are not on Drop Zones they are non-animated.  When the Boxes are on Drop Zones, then will be animated.

These are all of the possible Box Objects (non-animated)


Game Drop Zones
In this level, these are the 'Drop Zone' objects.  They are always animated unless a Box is on it.

These are all of the possible Drop Zone Objects.


Game Box on Drop Zone
These Boxes are on Drop Zones.  When Boxes are on Drop Zones they will Animate.


Game Player
In this level, this is the 'Player' object.  You use the Player Object to Push the Boxes around the Play Area and onto the Dropzones.

These are all of the possible Player Objects (non-animated facing Down)  {All Player Objects are animated}


Game Midi
This is the MIDI player.  Use it while playing the game to Play/Change MIDI's in the \midi folder.

To Play, just click on the Play button.  If you click on the Play button while a MIDI is playing, it will choose another MIDI at random from the \midi folder and play it.

NOTE: you can add your own MIDI's to the \midi folder and the game will play them too.

To Stop the MIDI player, just click on the Stop Button.


Game Main Menu Button
If you click on this button, you will go back to the Main Menu (once a level has finished loading).


Game Close
If you click here, Sokoban 2K will Close.


HOW TO PLAY SOKOBAN 2K

 The object of Sokoban is to Push Boxes around the Play Area and try to place all of them on top of Drop Zones.

 You can only Push 1 Box at a time.

 You can only Push Boxes, you can't Pull them.

 You can only place 1 Box on a Drop Zone.

 Walls will Stop the Player and the Boxes.

SOKOBAN 2K GAME CONTROLS

 Use the Arrow Keys on your Keyboard to move the Player around the Play Area.

 If you make a mistake while playing the game, you can click on the UNDO button [image] to undo your Move(s).

{{ you can also press U to undo your Move(s) }}


Hot Keys
GAME MODE HOT KEYS

UNDO - If you make a mistake while playing the game, you can press U to Undo your Move(s)

LEVEL EDITOR HOT KEYS

 WALL - To select the Wall Object, press W.  This will enable 'Wall' in the Object Selector so you can place Walls in the Play Area.

 BOX - To select the Box Object, press B.  This will enable 'Box' in the Object Selector so you can place Boxes in the Play Area.

 DROP ZONE - To select the Drop Zone Object, press D.  This will enable 'Drop Zone' in the Object Selector so you can place Drop Zones in the Play Area.

 START - To select the Starting Point, press S.  This will enable 'Start' in the Object Selector so you can place a Starting Point in the Play Area.

 BOX + DROP ZONE - To select Box + Drop Zone, press X.  This will enable 'Box + Drop Zone' in the Object Selector so you can place Boxes that Start on Drop Zones in the Play Area.

 START + DROP ZONE - To select Start + Drop Zone, press Z.  This will enable 'Start + Drop Zone' in the Object Selector so you can place a Starting Point, where the Player starts on a Drop Zone, in the Play Area.

RANDOM APPEARANCE - If you press R in the Level Editor, the Appearance Selectors will shuffle to a Random image.


System Requirements
 Windows 95 or 98

 Pentium Processor (400MHz or better recommended)

Sokoban 2K will still run on a Lower MHz CPU but the Level Editor will run slow (due to all of the Objects on the Screen).  I've tested Sokoban 2K on a 200MHz and 400MHz CPU.  On the 200MHZ the Level Editor ran a bit slow.  On the 400MHz CPU, everything ran fine.

 24 bit True Color

Sokoban 2K was made to run at 24 bit True Color, It will probably run at a lower Color resolution, but 24 bit is Highly Recomended.

 ~6Mb of free disk space


Other Info
If you have any questions or comments, you can e-mail me at:

kentpw@norwich.net

You can visit my Web Site 'ÆNIGMA Freeware Games & Fonts' at:

http://aenigma.freakware.net

Also, check out Freakware and Cellosoft for more Freeware Game makers links:

http://www.freakware.net

http://www.cellosoft.com


Loader Question
By Loading Sokoban 2K with sokoban2k.exe, the Game will be run at 512x384 Fullscreen.  If you don't want to Play Sokoban 2K in Fullscreen Mode then Load NoFullScreenLoader.bat instead.